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Narita boy sword
Narita boy sword








narita boy sword

The works inspired by this nostalgic and retro futuristic vein are now countless, but we never expected to find such a successful and effective representation in this Narita Boy. Not for nothing, it is thanks to the artistic talent of the Spaniards of Studio Koba that the game has managed to earn the trust of over 5000 supporters on Kickstarter, of a historic publisher like Team17 and of a Microsoft that has quickly included the work in the Game Pass since day one. Yes, because in Narita Boy there is really everything that can make any fan of this art style go into jujube soup: from an excellent CRT filter to vector landscapes, from synth music to continuous references to retro and Asian culture. You will therefore have understood by now that the excellent artistic component has managed to strike and bewitch us, but even the gameplay - in particular the combat system - is able to entertain and give great satisfaction. But let's go in order and let's start with the protagonist: a nerd like so many intent on getting a wash of his head because he spends too much time in front of the computer. Ma when the Digital Kingdom calls there is no grumpy mom to hold and our hero will find himself catapulted into the computer ready to wield the techno-sword and restore order.

#NARITA BOY SWORD CODE#

Much of Narita Boy's aesthetic is based on three colored beams: that yellow, blue and red that give color to the game logo, the techno-sword, the three main worlds and countless graphic effects.Īs Motherboard, mother of every program of the Digital Kingdom and our far too long-winded guide, will explain to us, the three beams of light make up the Trichroma, an emanation of the source code of which the kingdom is written. Each bundle originates from a subsystem: the yellow beam emanates from a simulation of the desert, the blue beam represents the land of eternal rain and the red beam regulates the whole balance of the Trichroma.

narita boy sword

It is from this latter realm that HIM's rebellion has started, the program dedicated to the elimination of old data that, with its army of programs called the Stallions, has taken control of the Digital Kingdom. Unfortunately, the first hour of the game goes all like this: between too long dialogues entirely in English and the search for floppy disks useful for unlocking doors, where instead you would just like to show off your cool techno-sword and lead your hands. Don't give up though: despite the particularly slow start there will be many opportunities to make good use of both the sword and the skills that we will gradually unlock. In fact, the game difficulty gradually increases until reaching levels that are quite satisfying and challenging but never prohibitive.

narita boy sword

Thanks to the fluidity of the animations and the large amount of shots made available to Narita Boy, the combat system is particularly satisfying especially in the more advanced sections of the game. Here, the various key combinations necessary to activate the skills, combined with the increasing level of difficulty of the clashes, will be able to fill the slowness of the first hours making the game finally fun and satisfying. In addition to light and heavy sword attacks, Narita Boy will be able to perform upward, downward strokes and lunges which will also prove fundamental in the platform sections.










Narita boy sword