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Ps1 hagrid png
Ps1 hagrid png











ps1 hagrid png

Once you're standing in the trees, only Harry's shoes and the lower part of his cape should be visible.

ps1 hagrid png

Harry should now run out of the trees, jump and grab some geometry further up. I use my index finger for Start and my middle finger for X), then hold DOWN+LEFT and unpause. Press pause, hold DOWN, quickly pause-buffer 1 frame (by pressing X+START VERY quickly after each other. Right after unpausing, hold R2 until the camera stops. This way, we make sure that you let go of all buttons at the exact same time. While paused, let go of everything and unpause. Press pause while still holding all the buttons. When you're in the right corner (still holding UP+RIGHT), wait for the camera to stand perfectly still. Shortly after Harry stands up, hold UP, then UP+RIGHT. Just try again.Īs soon as you got the grab after STEP 5, you should begin holding X. If he doesn't, you probably aimed slightly too much to the left/right in STEP 3, or maybe it has to do with some sub pixel stuff. Harry should now jump and grab some geometry in the tree wall. All you have to do now, is hold LEFT on the d-pad and unpause. We're now paused after you saw that frame of Harry being about to jump. NOTE: If you pause-buffer one or two frames too long, the next step usually works anyway. You will only be able to see it for one frame though, so you have to focus on Harry while pause-buffering. The last frame you see will look like this: Do this until you see Harry bowing down slightly, because he's about to jump. This will advance the game one frame at a time. Begin with X and then START super quickly. You do this by pressing X + START very quickly after eachother. To do this, you must pause-buffer and go one frame at a time. We need to press LEFT on the d-pad the last frame right before the jump. Harry will jump, and this jump is the main reason why this skip is possible. Since Harry is moving through the outer wall slowly, he will eventually reach the edge of the floor which causes the auto jump mechanic to kick in. Once you start seeing his leg pass through the wall, press pause. Harry will slowly walk towards the outer wall. Press triangle again to stop aiming, and now proceed to holding RIGHT using the d-pad into the acute angle. Try to aim for what you see in the picture below. It may overlap a little, but non of the black pixel should be visible to the right of the crosshair edge. The black pixel must remain completely to the left of the crosshair border. It's important that the crosshair does not exceed the corner. Look for the edge of the crosshair to touch the lower right corner of the black pixel, like illustrated below. Move the crosshair to the left until it's exactly at this spot: Your view should look like this:īefore the camera auto adjusts, press triangle to aim. When you're in the corner, make sure you press L2 until the camera stops when hitting the wall (trees) and then continue to walk into the corner shortly. I find that almost everytime, I still get the skip within the 5 minute margin anyway, but I'm working to make this step more consistent, and you can help too!įirst thing you want to do is run directly to the corner with the acute angle, closest to the wooden gate. I've realised that STEP 7 can sometimes be a bit random. I've updated STEP 7 for a more consistent setup. I've updated STEP 8 with a new d-pad strat that should make it slightly more consistent. We no longer have to do the hard curvy jump in the end. I've updated the tutorial and the demonstration video to reflect the newest changes. We now have a fully consistent fire seed skip. I updated the video as well.Ĭhanged STEP 8 after Nanonym found a more consistent way of doing it.

ps1 hagrid png

It's now added and recommended for STEP 8 as it's 100% consistent. STEP 8 wasn't really 100% consistent anyway, so I realised that we should revive the Hagrid's roof route.













Ps1 hagrid png